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Plants Vs Zombies CODEX

Get ready to soil your plants in an all-new action-strategy game from PopCap. A mob of fun-loving zombies is about to invade your home, and your only defense is an arsenal of 49 zombie-zapping plants. Use peashooters, wall-nuts, cherry bombs and more to mulchify 26 types of zombies before they can reach your front door. Each zombie has its own special skills, so you'll need to think fast and plant faster to combat them all. But be careful how you use your limited supply of greens and seeds... as you battle the fun-dead, obstacles like a setting sun, creeping fog and a swimming pool add to the challenge. And with five game modes to dig into, the fun never dies.

Plants Vs Zombies CODEX


Alive and Planting (25):Survive 40 waves of pure zombie ferocityClose Shave (15):Win any level after all 5 lawnmowers have been usedCrash of the Titan (10):Defeat your first GargantuarExplodonator (20):Blast 10 zombies at once with a Cherry Bomb!Home Lawn Security (25):Complete adventure modeMaster of Morticulture (25):Collect all 49 plants in the gameNom Nom Nom (10):Stop the horde using only the Sunflower, Wallnut, and Chomper on any levelShopaholic (10):Go trunk diving and spend at least $25,000 on Crazy Dave's TwiddydinkiesSmarty Branches (15):Grow the Tree of Wisdom to at least 100 feetSoil Your Plants (10):Plant your first 10 peashootersVersus vs Versus (15):Go on a 5 game winning streak in VS. modeZFF's 4 Evr (20):Bowl a winner with a friend in Co-Op Wall-Nut Bowling

Ask Me About Mustache Mode - Enable Mustache ModeBetter Off Dead - Get a streak of over 10 in I, Zombie EndlessChina Shop - Get to a streak of 15 in Vasebreaker EndlessCryptozombologist - Discover the top secret zombieExplodonator - Blow up 10 zombies with a single cherry bombHome Lawn Security - Complete adventure modeImmortal - Get to 20 flags in Survival EndlessMorticulturalist - Collect all 49 plantsNobel Peas Prize - Get the golden sunflower trophySpudow! - Blow up a zombie using a potato mineTowering Wisdom - Grow the Tree of Wisdom to 100 feetWalk This Way - Hypnotize the lead dancer zombie

The goal, in a nutshell: Protect your home from hordes of invading zombies. But forget the shotguns and crossbows; your weapons here are the best nature has to offer: plants! Sounds a little kooky, but, trust me: It's great fun.

Plants vs. Zombies is a tower defense video game developed and originally published by PopCap Games for Microsoft Windows and Mac OS X systems, designed by George Fan[3]. The game involves a homeowner using many varieties of plants to repel an army of zombies. The homeowner, along with a neighbor called Crazy Dave, must defend the homeowner's house during day or night, in the front yard and the backyard (which contains a swimming pool), and even on the roof. It was first released on May 5, 2009 and made available on Steam on the same day, currently only available as Plants vs. Zombies: Game of the Year Edition.[4] A version for the iPhone operating system was released in February 2010, and an HD version for the iPad[5]). An extended Xbox Live Arcade version introducing new gameplay modes and features was released on September 8, 2010. PopCap has also announced a Nintendo DS version, to be released in January 2011, that will feature content unique to the platform.[6] Furthermore, both the original Windows and Mac version of the game have been re-released with additional content in a Game of the Year version. The game received a positive response from critics, and was nominated for multiple Interactive Achievement Awards, alongside receiving praise for its musical score. Rated 9+ by the Apple Store.

Plants vs. Zombies sees players placing different types of plants and fungi, such as Potato Mines, Peashooters, Cattails, Hypno-shrooms, Cabbage-pults, Melon-pults, planterns and many others, each with their own unique offensive or defensive capabilities, across the front lawn, back lawn, and roof of a house in order to stop a horde of zombies from devouring the brains of the residents. The playing field is divided into a number of horizontal tracks, and in general, although there are exceptions (such as when the plant Garlic is used), a zombie will only move towards the player's house along one track, and most plants can only attack or defend against zombies in the track they are planted in. In the game's initial levels, if the zombie reaches the player's house, a one-shot tool (a lawn mower or pool cleaner) can be used to completely wipe out zombies in that track, but the tool will not be restored until the next level. In later levels, players have to purchase upgrades so as to adapt their lawn-mower to new environments like pools or rooftops. Zombies, except in special cases, attempt to devour any plants in their way while heading towards the house.

The player starts with a limited number of seed packs and seed pack slots that they can use during most levels. New seed packs are gained by completing levels, while the number of slots can be increased through purchases with in-game money. At the start of a level, the player is shown the various types of zombies to expect and given the opportunity to select which seed packs to take into the level. In order to plant a seed, the player must have collected a specific amount of sunlight. Sunlight is generated by plants which provide sunlight at regular intervals, or is automatically generated regularly for the player during daytime levels. Seed packs also have a short time delay before the same seed can be planted again. Several plants are nocturnal, like mushrooms, having a lower sunlight cost and are ideal for nighttime levels, but will remain asleep during daytime levels unless awoken by a coffee bean. In the "backyard" levels that include a swimming pool, seeds must be planted atop lily pads on water spaces (with a few exceptions, such as the Spikeweed, that cannot be planted atop lily pads), while on the roof levels, all seeds must be planted in flower pots. The various plant abilities range from firing projectiles at zombies, turning zombies against each other, quickly exploding and wiping out an area of zombies, and slowing down zombies. Certain plants are highly effective against specific types of zombies, such as a "Magnet-shroom" that can remove metallic items from a zombie, such as helmets and ladders.

The zombies also come in a number of types that have different attributes, in particular, speed, damage tolerance, and abilities. As the player progresses in the game, the zombies will include those wearing makeshift armor, those that are able to jump or fly over plants, and even a dancing zombie that is able to summon other zombies from the ground.[7] In each level, zombies will approach the house randomly except at special points where the player will be inundated with a "huge wave" of zombies; a meter on screen shows an approximate timeline for the level so the player can prepare for these waves.

The game also features extra modes that are unlockable as the player progresses through the game's main Adventure mode. These include a survival mode, a puzzle mode and a selection of minigames which include zombie-themed versions of other PopCap games like Bejeweled and Insaniquarium. The game also features a "zen garden", where players can care for plants they acquire from fallen zombies during game play. Plants stored here produce money for the player as long as they are provided with items they ask for, such as water and plant food. The in-game store also carries items that help with the zen garden(available at the 5 last levels) . In the iOS version of the game, the puzzle mode and Zen Garden were removed. The Xbox Live Arcade version of the game will include two multiplayer modes, both co-operative and competitive, and include additional mini-games and a virtual house where players can show off their achievements to friends.[8][9]

The developers focused on the Adventure mode for the first year of development, but programmer Tod Semple finished his development tasks ahead of schedule. Afterward, he was looking for something to do, and began work on minigame ideas. The Puzzle mode had similar origins; Vasebreaker and I, Zombie came from single-level minigames, but after playing them to tweak them, he found he was addicted to them. Fan found it impressive how well-designed they were, stating that while they were using the same plants and the same zombies, they were reinventions of the game mechanics. Fan worried that the minigame and puzzle modes may distract from the main game, so to keep players focused on the Adventure mode, he required that they beat it before they could move onto these modes. However, this was changed due to comments from beta testers that they would like to try these modes out sooner. The developers allowed players to play a few of the stages from these modes in the middle of Adventure mode. Fan stated that it's a common perception amongst players that the Adventure mode is 90% of the game, while the rest of the game is merely additional content. He hoped that players would appreciate the post-game content. Another mode is the Survival mode, which included an Endless mode. After players were getting to the hundredth level in only three hours, Fan decided to make it more difficult, adding powerful zombies at the 30th level.[13]


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